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Short Adventure Armors

Updated: Jul 14

The armors that appear in the game will be posted here for you to see. For easier navigation, I suggest using the search feature for easier browsing.



General Armor

Usable by: Mishiru, Risa, Shara, Jessie, Esmeralda, Escarlata


General Armor is standard armor that much of the cast can wear. They have balanced stats but don't usually offer much in special effects or abilities.


Soft Clothing:

Defense: 2

Magic Defense: 2


Mesh Vest:

Defense: 4

Magic Defense: 4


Leather Vest:

Defense: 10

Magic Defense: 10


Hard Leather:

Defense: 12

Magic Defense: 12


Brigandine:

Defense: 15

Magic Defense: 15


Traveling Suit:

Defense: 18

Magic Defense: 18


Light Chainmail:

Defense: 21

Magic Defense: 21


Meshed Chainmail:

Defense: 25

Magic Defense: 25


Survival Vest:

Defense: 29

Magic Defense: 29


Survival Gear:

Defense: 34

Magic Defense: 34


Military Gear:

Defense: 37

Magic Defense: 37


Power Suit:

Attack: 40

Defense: 25

Magic Defense: 25


Mythril Vest:

Defense: 44

Magic Attack: 40

Magic Defense: 60

MP Regen: 1% MP per turn


Specialist's Clothing:

Defense: 52

Magic Defense: 52


Security Vest:

Defense: 56

Magic Defense: 56


S.O. Gear:

Defense: 61

Magic Defense: 61


S.F. Vestments:

Defense: 66

Magic Defense: 66


Commander's Suit:

Defense: 72

Magic Defense: 72


Adept's Mark:

Defense: 76

Magic Defense: 76


Laser Line Shield:

Defense: 85

Magic Defense: 85


Holiness Guard (Mishiru Ultimate):

Attack: 30

Defense: 125

Magic Attack: 30

Magic Defense: 125

Agility: 50

Spirit: 25

HP: 110

MP: 100

Resistances: 2% physical and all elements

Status Immunity: Charm/Confusion

TP Regen: 1% TP per turn

HP Regen: 1% HP per turn

MP Regen: 1% MP per turn



Light Armor

Usable by: Mishiru, Amara, Jessie, Kasai


Light Armor has weaker defensive properties, generally in exchange for a boost in mobility.


Soft Shirt:

Magic Defense: 3

Agility: 2


Silk Shirt:

Defense: 1

Magic Defense: 5

Agility: 2

Elemental Weakness: 10% more fire damage


Cotton Top:

Defense: 2

Magic Defense: 6

Agility: 2


Cloth Shirt:

Defense: 3

Magic Defense: 7

Agility: 5


Soft Vest:

Defense: 6

Magic Defense: 10

Agility: 7


Traveling Top:

Defense: 10

Magic Defense: 12

Agility: 10


Beginner's Chainmail:

Defense: 13

Magic Defense: 17

Agility: 12


Novice Mesh:

Defense: 17

Magic Defense: 20

Agility: 15


Junior Survival:

Defense: 21

Magic Defense: 25

Agility: 15


Junior Gear:

Defense: 24

Magic Defense: 29

Agility: 18


Initiate's Clothes:

Defense: 27

Magic Defense: 32

Agility: 21


Graduation Vest:

Defense: 29

Magic Defense: 35

Agility: 25


Mythril Shirt:

Defense: 31

Magic Attack: 65

Magic Defense: 70

Agility: 25

MP regen: 1% MP per turn


Private's Clothing:

Defense: 37

Magic Defense: 43

Agility: 31


Rover Clothes:

Defense: 41

Magic Defense: 48

Agility: 35


Dark Shirt:

Defense: 45

Magic Defense: 53

Agility: 38


Crescent Clothing:

Defense: 51

Magic Defense: 58

Agility: 43


Second-in-Command:

Defense: 55

Magic Defense: 64

Agility: 46


Ninja Gear:

Defense: 59

Magic Defense: 69

Agility: 70


Laser Line Unit:

Defense: 71

Magic Defense: 71

Agiilty: 60


Scout's Preparations (Jessie Ultimate):

Attack: 45

Defense: 106

Magic Attack: 45

Magic Defense: 106

Agility: 120

Spirit: 50

HP: 170

MP: 125

Resistance: 2% physical and all elements

Status Immunity: Charm/Confusion

TP Regen: 1% TP per turn

HP Regen: 1% HP per turn

MP Regen: 1% MP per turn


Legendary Thievery (Amara Unique):

Attack: 70

Defense: 99

Magic Attack: 30

Magic Defense: 99

Agility: 145

Spirit: 60

HP: 210

MP: 85

Resistance: 2% physical and all elements

Status Immunity: Charm/Confusion

TP Regen: 1% TP per turn

HP Regen: 1% HP per turn

MP Regen: 1% MP per turn



Heavy Armor

Usable by: Mishiru, Risa, Shara, Esmeralda


Heavy Armor offers the best physical defense of any armor type. In exchange, the magic defense of these armors is the worst of all armors.


Light Chestplate:

Defense: 5


Metal Chestplate:

Defense: 9

Magic Defense: 1


Full Metal Vest:

Defense: 14

Magic Defense: 3


Reinforced Leather:

Defense: 18

Magic Defense: 5


Knight Armor:

Defense: 22

Magic Defense: 7

HP: 25


Copper Armor:

Defense: 26

Magic Defense: 10


Iron Armor:

Defense: 31

Magic Defense: 12

Elemental Weakness: 25% more lightning damage


Augmented Bronze Plate:

Defense: 35

Magic Defense: 15


Survival Armor:

Defense: 39

Magic Defense: 18


Officer's Chestplate:

Defense: 43

Magic Defense: 21

HP: 60


Golden Armor:

Defense: 48

Magic Defense: 24


Mythril Armor:

Defense: 52

Magic Attack: 35

Magic Defense: 40

MP Regen: 1% MP per turn


Titanium Mail:

Defense: 57

Magic Defense: 30


Dragon Armor:

Defense: 62

Magic Defense: 32

Resistance: 25% fire


Platinum Mail:

Defense: 66

Magic Defense: 35


Commander's Gear:

Defense: 71

Magic Defense: 38


Diamond Armor:

Defense: 76

Magic Defense: 42


Grand Armor:

Defense: 81

Magic Defense: 45


Genji Armor:

Defense: 85

Magic Defense: 50


Laser Heavy Mail:

Defense: 92

Magic Defense: 55


Princess Guard (Shara Ultimate):

Attack: 55

Defense: 171

Magic Attack: 25

Magic Defense: 110

Agility: 30

Spirit: 30

HP: 145

MP: 120

Resistance: 2% physical and all elements

Status Immunity: Charm/Confusion/Blind

TP Regen: 1% TP per turn

HP Regen: 1% HP per turn

MP Regen: 1% MP per turn


War Armaments (Risa Ultimate): Attack: 70

Defense: 150

Magic Defense: 80

Agility: 15

Spirit: 15

HP: 200

MP: 70

Resistance: 2% physical and all elements

Status Immunity: Charm/Confusion

TP Regen: 1% TP per turn

HP Regen: 1% HP per turn

MP Regen: 1% MP per turn


Mark of a Merc (Esmeralda Unique):

Attack: 60

Defense: 159

Magic Attack: 30

Magic Defense: 140

Agility: 40

Spirit: 89

HP: 145

MP: 130

Resistance: 2% physical and all elements

Status Immunity: Charm/Confusion/Poison/Burn/Blind

TP Regen: 1% TP per turn

HP Regen: 1% HP per turn

MP Regen: 1% MP per turn





Magical Armor

Usable by: Mishiru, Kasai


Magical Armor generally will have the best magic defense out of all armor types. In addition to that, they raise the wearers MP. In exchange, the physical defense values of the armor is the lowest of the armor types.


Robe:

Magic Defense: 5

MP: 10


Cloth Robe:

Magic Defense: 8

MP: 10


Silk Robe:

Magic Defense: 11

MP: 10

Elemental Weakness: 25% more fire damage


Mage Cloak:

Defense: 1

Magic Defense: 15

MP: 15


Scholar's Vest:

Defense: 1

Magic Defense: 18

MP: 15


Sage's Robe:

Defense: 2

Magic Defense: 22

MP: 20


Seer's Clothing:

Defense: 2

Magic Defense: 25

MP: 20


Advanced Scholar Vest:

Defense: 3

Magic Defense: 27

MP: 23


Visionary Suit:

Defense: 3

Magic Defense: 30

MP: 23


Learner of Mana:

Defense: 5

Magic Defense: 35

MP: 26


Junior Elemental Robe:

Defense: 5

Magic Defense: 40

MP: 30

Resistance: 3% fire/ice/water/lightning


Tactician's Robe:

Defense: 8

Magic Defense: 43

MP: 30


Robe of Illusion:

Defense: 9

Magic Defense: 45

MP: 30

Evasion: + 6%

Magic Evasion: + 6%

Critical Evasion: + 6%


High Sage Garb:

Defense: 11

Magic Defense: 48

MP: 40


Blue Robe:

Defense: 11

Magic Defense: 53

MP: 40


Black Robe:

Defense: 13

Magic Defense: 57

MP: 50

Magic Attack Modifier: 102%


White Robe:

Defense: 13

Magic Defense: 57

MP: 50

Recovery Effect Modifier: 102%


Mythril Robe:

Defense: 16

Magic Defense: 60

MP: 75

MP Regen: 1% MP per turn

Recovery Effect Modifier: 102%

Magic Attack Modifier: 102%


Laser Robe:

Defense: 35

Magic Defense: 75

Agility: 60


Elemental Master (Kasai Ultimate):

Attack: 15

Defense: 50

Magic Attack: 189

Magic Defense: 170

Agility: 165

Sprit: 40

HP: 80

MP: 220

Resistance: 2% physical and all elements

Immunities: Charm/Confusion/Silence/Burn

TP Regen: 1% TP per turn

HP Regen: 1% HP per turn

MP Regen: 1% MP per turn

Recovery Effect Modifier: 102%

Magic Attack Modifier: 102%




Bangles

Usable by: Escarlata


Bangles are an Escarlata only armor that similar to General Armor in stats, but provide additional benefits - usually to Agility and Spirit.


Simple Bangles:

Defense: 3

Magic Defense: 3

Agility: 3

Spirit: 3


Wood Bangles:

Defense: 5

Magic Defense: 5

Agility: 3

Spirit: 3


Hard Plastic Bangles:

Defense: 8

Magic Defense: 8

Agility: 3

Spirit: 3


Leather Bangles:

Defense: 11

Magic Defense: 11

Agility: 3

Spirit: 3


Stiff Bangles:

Defense: 13

Magic Defense: 13

Agility: 3

Spirit: 3


Copper Bangles:

Defense: 16

Magic Defense: 16

Agility: 5

Spirit: 5


Tin Bangles:

Defense: 19

Magic Defense: 19

Agility: 5

Spirit: 5


Metal Hoops:

Defense: 22

Magic Defense: 22

Agility: 5

Spirit: 5


Spiked Bangles:

Attack: 14

Defense: 14

Magic Attack: 14

Magic Defense: 14

Agility: 8

Spirit: 8


Iron Hoops:

Defense: 30

Magic Defense: 30

Agility: 8

Spirit: 8

Elemental Weakness: 10% more lightning damage taken


Bandit Jewels:

Defense: 34

Magic Defense: 34

Agility: 20

Spirit: 20


Steel Bangles;

Defense: 37

Magic Defense: 37

Agility: 13

Luck: 13


Mythril Bangles:

Defense: 40

Magic Attack: 50

Magic Defense: 65

Agility: 13

Luck: 13

MP Regen: 1% MP per turn


Dragon Bangles:

Defense: 48

Magic Defense: 48

Agility: 15

Spirit: 15

Resistance: 20% fire


Diamond Bangles:

Defense: 52

Magic Defense: 52

Agility: 20

Spirit: 20


Crescent Curves:

Defense: 60

Magic Defense: 60

Agility: 25

Spirit: 25


Sport Rings:

Defense: 65

Magic Defense: 65

Agility: 32

Spirit: 32


Hyper Wave:

Defense: 70

Magic Defense: 70

Agility: 35

Spirit: 35


Crystal Bearings

Defense: 75

Magic Defense: 75

Agility: 40

Spirit: 40


Laser Portal:

Defense: 81

Magic Defense: 81

Agility: 45

Spirit: 45


Ruby Rose (Ultimate):

Attack: 55

Defense: 137

Magic Attack: 55

Magic Defense: 137

Agility: 70

Luck: 70

HP: 121

MP: 121

Resistance: 2% physical and all elements

Immunities: Charm/Confusion/Poison/Paralysis/Stun/Blind

TP Regen: 1% TP per turn

HP Regen: 1% HP per turn

MP Regen: 1% MP per turn




Small Shields

Usable by: Mishiru, Shara


Small Shields offer decent defenses all the way around with typically no drawbacks.


Buckler:

Defense: 2

Magic Defense: 2


Round Buckler:

Defense: 4

Magic Defense: 4


Spiked Buckler:

Attack: 5

Defense: 6

Magic Defense: 6

Counter Attack Rate: + 4%


Mythril Buckler:

Defense: 10

Magic Defense: 15

MP: 20

MP Regen: 1% MP per turn


Copper Buckler:

Defense: 12

Magic Defense: 12


Iron Buckler:

Defense: 14

Magic Defense: 14

Elemental Weakness: 5% more lightning damage


Dragon Guard:

Defense: 17

Magic Defense: 17

Resistance: 5% fire


Sturdy Bronze Shield:

Defense: 21

Magic Defense: 21


Wild Guard:

Attack: 35

Defense: - 10

Magic Defense: - 10


Knight's Buckler:

Defense: 30

Magic Defense: 30


Laser Barrier:

Defense: 40

Magic Defense: 40


Freedom Gate (Mishiru Ultimate):

Attack: 10

Defense: 65

Magic Attack: 10

Magic Defense: 65

Agility: 10

Spirit: 10

HP: 5

MP: 5



Heavy Shields

Usable by: Mishiru, Shara


Large Shields offer a better physical defense than the Small Shields, but they generally have a lower magic defense and also slightly lower agility.


Shield:

Defense: 4

Agility: - 5


Round Shield:

Defense: 8

Agility: - 5


Force Shield:

Attack: 10

Defense: 10

Magic Defense: 2

Agility: - 5

Counter Attack Rate: + 4%


Mythril Shield:

Defense: 14

Magic Defense: 9

Agility: - 58

MP: 10

MP Regen: 1% MP per turn


Copper Shield:

Defense: 17

Magic Defense: 6

Agility: - 5


Iron Shield:

Defense: 22

Magic Defense: 8

Agility: - 5

Elemental Weakness: 5% more lightning damage taken


Dragon Barrier:

Defense: 28

Magic Defense: 10

Agility: - 5

Resistance: 5% fire


Reinforced Bronze Barrier:

Defense: 34

Magic Defense: 13

Agility: - 5


Offensive Plate:

Attack: 50

Defense: - 25

Magic Defense: - 25

Agility: - 5


Knight's Shield:

Defense: 40

Magic Defense: 19

Agility: - 5


Laser Wall:

Defense: 55

Magic Defense: 25

Agility: - 5


Honor of the Princess (Shara Ultimate):

Attack: 25

Defense: 80

Magic Attack: 5

Magic Defense: 50

Agility: 5

Spirit: 5

HP: 10

MP: 3



Arm Guards:

Usable by: Amara, Risa, Jessie, Kasai, Esmeralda, Escarlata


Amr Guards are a newly added armor to Short Adventure that serve as a shield alternate, usually, for those that do not normally wear a shield in battle. Shield bearers - Mishiru and Shara - cannot wear them.


Cloth Armguard:

Defense: 1

Magic Defense: 1


Sturdy Armguard:

Defense: 2

Magic Defense: 2


Spiky Band:

Attack: 5

Defense: 4

Magic Defense: 4

Counter Attack Rate: + 4%


Mythril Guard:

Defense: 6

Magic Defense: 18

MP: 25

MP Regen: 1% MP per turn


Copper Guard:

Defense: 9

Magic Defense: 9


Iron Guard:

Defense: 11

Magic Defense: 11

Elemental Weakness: 1% more lighting damage taken


Dragon Arm:

Defense: 14

Magic Defense: 14

Resistance: 5% fire


Gauntlets:

Attack: 11

Defense: 18

Magic Attack: 11

Magic Defense: 18


Berserk Fist:

Attack: 40

Defense: - 15

Magic Defense: - 15


Training Gloves:

Defense: 26

Magic Defense: 36


Laser Bracelet:

Defense: 35

Magic Defense: 35


Scarlet Shards (Escarlata Unique):

Attack: 20

Defense: 70

Magic Attack: 20

Magic Defense: 70

Agility: 30

Spirit: 30

HP: 5

MP: 5


Emerald Shards (Esmeralda Unique):

Attack: 35

Defense: 75

Magic Attack: 15

Magic Defense: 55

Agility: 15

Spirit: 40

HP: 5

MP: 5


Navigating Compass (Jessie Unique):

Attack: 10

Defense: 40

Magic Attack: 20

Magic Defense: 40

Agility: 40

Spirit: 25

HP: 5

MP: 5


Mulberry Sash (Amara Unique):

Attack: 55

Defense: 35

Magic Attack: 15

Magic Defense: 35

Agility: 60

Spirit: 25

HP: 5

MP: 5


Emblem of the Mother (Risa Unique):

Attack: 70

Defense: 60

Magic Attack: 10

Magic Defense: 35

Agility: 10

Spirit: 10

HP: 5

MP: 5


Intelligent Rune:

Attack: 5

Defense: 35

Magic Attack: 80

Magic Defense: 35

Agility: 50

Spirit: 30

HP: 5

MP: 5





General Headwear:

Usable by: Mishiru, Risa, Shara, Jessie, Esmeralda, Escarlata


General Headwear have balanced stats and, much like the General Armor, do not offer much in the form of special abilities.


Bandanna:

Defense: 1


Cloth Bandanna:

Defense: 3

Magic Defense: 1


Leather Hat:

Defense: 6

Magic Defense: 3


Hard Leather Protector

Defense: 9

Magic Defense: 5


Reinforced Cap:

Defense: 12

Magic Defense: 8


Sturdy Headband:

Defense: 15

Magic Defense: 10


Focus Band:

Defense: 18

Magic Defense: 13


Dark Band:

Defense: 22

Magic Defense: 16


Adman Band:

Defense: 26

Magic Defense: 19


Mythril Skullcap:

Defense: 30

Magic Defense: 30

MP: 10

MP Regen: 1% MP per turn


Serene Bandanna:

Defense: 34

Magic Defense: 27


Laser Cap:

Defense: 45

Magic Defense: 35


Runic Crown (Mishiru Ultimate):

Attack: 10

Defense: 55

Magic Attack: 15

Magic Defense: 55

Agility: 10

Spirit: 15

HP: 10

MP: 15


Helm of the Mighty (Escarlata Ultimate):

Attack: 25

Defense: 60

Magic Attack: 10

Magic Defense: 50

Agility: 20

Spirit: 20

HP: 15

MP: 5



Heavy Headwear:

Usable by: Mishiru, Risa, Shara, Esmeralda


Heavy Headwear is similar to Heavy Armor - offers a much better defense than General Headwear in exchange for magic defense.


Coif:

Defense: 4


Copper Coif:

Defense: 7


Tin and Leather Coif:

Defense: 10

Magic Defense: 1


Bronze Coif:

Defense: 14

Magic Defense: 2


Iron Coif:

Defense: 19

Magic Defense: 3

Elemental Weakness: 1% more lightning damage taken


Barbut:

Defense: 25

Magic Defense: 4


Bronze Barbut:

Defense: 29

Magic Defense: 5


Golden Helmet:

Defense: 35

Magic Defense: 7


Mythril Helmet:

Defense: 40

Magic Defense: 20

MP Regen: 1% MP per turn


Cross Helmet:

Defense: 44

Magic Defense: 12


Platinum Helm:

Defense: 50

Magic Defense: 16


Laser Helm:

Defense: 55

Magic Defense: 20


Order of the Princess (Shara Unique):

Attack: 12

Defense: 70

Magic Attack: 15

Magic Defense: 35

Agility: 6

Spirit: 10

HP: 20

MP: 10


Dead or Alive (Esmeralda Unique):

Attack: 20

Defense: 75

magic Attack: 5

Magic Defense: 25

Agility: 3

Spirit: 15

HP: 25

MP: 6


Father's Battle (Risa Ultimate):

Attack: 35

Defense: 70

Magic Defense: 22

Agility: 2

Spirit: 5

HP: 35

MP: 3



Light Headwear:

Usable by: Mishiru, Amara, Jessie, Kasai


Light Headwear can be considered General Armor for those that cannot wear General or Heavy Armor.


Soft Cap:

Defense: 1

Magic Defense: 1


Sturdy Cap:

Defense: 4

Magic Defense: 4


Adventuring Cap:

Defense: 10

Magic Defense: 9


Veteran Hat:

Defense: 16

Magic Defense: 12


Myhtirl Beret:

Defense: 20

Magic Defense: 30

MP: 10

MP Regen: 1% MP per turn

MP Cost Rate: 2% less MP per spell

Magical Damage Modifier: 102% of damage dealt


Laser Headwear:

Defense: 40

Magic Defense: 40


Directional Cap (Jessie Ultimate):

Attack: 15

Defense: 48

Magic Attack: 15

Magic Defense: 48

Agility: 25

Spirit: 25

HP: 10

MP: 10


Master's Hood (Amara Ultimate):

Attack: 21

Defense: 42

Magic Attack: 10

Magic Defense: 42

Agility: 40

Spirit: 10

HP: 15

MP: 5



Magical Headwear

Usable by: Mishiru, Kasai


Magical Headwear offers littler physical defense, instead focusing on magic defense instead. It is a perfect armor type for building a strong magic defense of when facing primarily magic using opponents.


Mage Hat:

Magic Defense: 1


Woven Mage Cap:

Defense: 1

Magic Defense: 4


Spellmaster Hat:

Defense: 6

Magic Defense: 10


Mage's Hood:

Defense: 12

Magic Defense: 14


Circlet:

Defense: 17

Magic Defense: 25


Charmed Hairpin:

Defense: 21

Magic Defense; 31


Mystical Charms (Kasai Ultimate):

Attack: 10

Defense: 41

Magic Attack: 50

Magic Defense: 61

Agility: 35

Luck: 25

HP: 5

MP: 15


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