These are the weapons that will available in-game. Keep in mind that reading these may spoil a bit of the game for you as the game is in demo status and all of these weapons will not be obtainable in the current release of the game. These weapon values are subject to change and I did do my best in preventing as many spoilers as possible about the game when making this list.
For better searching, please use your search feature to skip around to a specific weapon or weapon type that you may be looking for.
Swords
Usable by: Mishiru, Shara, Esmeralda
Short Sword (Mishiru Unique):
Attack : 18
Long Sword:
Attack: 21
Broadsword:
Attack : 25
Traveler's Blade:
Attack: 28
Bronze Sword:
Attack: 31
Knight's Sword:
Attack: 35
Defense: 5
HP: 10
MP: 5
Bandit Edge:
Attack: 35
Agility: 10
Spirit: 10
Hit Rate: + 5%
Copper Sword:
Attack: 39
Commander's Estoc:
Attack: 41
Defense: 10
HP: 25
MP: 10
Iron Sword:
Attack: 43
Steel Sword:
Attack: 44
Mythril Sword:
Attack: 46
Magic Attack: 20
Magic Defense: 10
MP: 30
MP Regen: 1% MP per turn
MP Cost: 5% less MP per spell
Big Slicer:
Attack: 51
Agility: -10
Hit Rate: -3%
Titanium Sword:
Attack: 56
Rapier:
Attack 59
Exterminator:
Attack: 63
Defense: 12
HP: 30
Hit Rate: +5%
Earthen:
Attack: 66
Elemental Attack: Earth
Status Attack: Silence, 10% success rate
Flamberge:
Attack: 66
Elemental Attack: Fire
Status Attack: Burn, 10% success rate
Blade of Ice:
Attack: 66
Elemental Attack: Ice
Fulminisca Saber:
Attack: 66
Elemental Attack: Lightning
Status Attack: Stun, 10% success rate
Wind Blade:
Attack: 66
Elemental Attack: Wind
Status Attack: Poison, 10% success rate
Crystallized Shard:
Attack: 75
Defender:
Attack: 77
Defense: 20
Magic Defense: 10
HP: 50
Ringleader's Blade:
Attack: 84
Agility: 20
Spirit: 20
Furious Slice:
Attack: 88
Ultimatum:
Attack: 94
Laser Type:
Attack: 100
Holy Edge (Shara Unique):
Attack: 103
Elemental Attack: Light
Shadow Edge (Esmeralda Unique):
Attack: 105
Elemental Attack: Dark
Tyrant Traitor:
Attack: 108
Ragnarok:
Attack: 115
Sacred Blade Excalibur (Esmeralda Ultimate):
Attack: 116
Defense: 25
Magic Attack: 60
Magic Defense: 25
Agility: 25
Spirit: 25
HP: 45
MP: 45
Hit Rate: +15%
MP Regen: 1% MP per turn
HP Regen: 1% HP per turn
TP Regen: 1% TP per turn
Counter Attack Rate: + 10%
Critical Hit Rate: + 5%
Magic Evasion: + 5%
Physical Evasion: + 5%
Status Attack: Paralysis, 5% success rate; Poison, 6% success rate
Resistances: + 5% physical, + 25% lightning/thunder, dark, light
Action Time: 15% chance of two actions in one turn, 7.5% chance of three actions in one turn
Attack Time: +1 extra attack per normal attack
Judgement of Darkness (Esmeralda Ultimate):
Attack: 116
Defense: 25
Magic Attack: 60
Magic Defense: 25
Agility: 25
Spirit: 25
HP: 45
MP: 45
Hit Rate: +15%
MP Regen: 1% MP per turn
HP Regen: 1% HP per turn
TP Regen: 1% TP per turn
Counter Attack Rate: + 10%
Critical Hit Rate: + 5%
Magic Evasion: + 5%
Physical Evasion: + 5%
Status Attack: Paralysis, 5% success rate; Poison, 6% success rate
Resistances: + 5% physical, + 25% lightning/thunder, dark, light
Action Time: 15% chance of two actions in one turn, 7.5% chance of three actions in one turn
Attack Time: +1 extra attack per normal attack
Princess' Savior (Shara Ultimate):
Attack: 180
Defense: 67
Magic Attack: 138
Magic Defense: 82
Agility: 60
Spirit: 60
HP: 109
MP: 98
Hit Rate: +15%
MP Regen: 1% MP per turn
HP Regen: 1% HP per turn
TP Regen: 1% TP per turn
Counter Attack Rate: + 10%
Critical Hit Rate: + 10%
Magic Evasion: + 10%
Physical Evasion: + 10%
Status Attack: Paralysis, 10% success rate
Resistances: + 14% physical, + 25% fire, + 15% lightning/thunder, +50% dark/light
Action Time: 15% chance of two actions in one turn, 7.5% chance of three actions in one turn
Attack Time: +1 extra attack per normal attack
The Albreight series:
This is a unique weapon that is obtained early on as a key item and then is later identified as a weapon for Mishiru's use only. The questline involving the weapon will gradually power it up with each successful quest completed. While a few steps will be allowed to be missed early on (steps 2 and 3), later steps must be completed to obtain the weapon's full potential.
Albreight:
Attack: 37
Defense: 6
Magic Attack: 40
Magic Defense: 11
Agility: 2
Luck: 2
HP: 10
MP: 5
Hit Rate: + 10%
Stage 1:
Attack: 41
Defense: 10
Magic Attack: 44
Magic Defense: 15
Agility: 5
Luck: 5
HP: 15
MP: 10
Hit Rate: + 10%
Stage 2:
Attack: 45
Defense: 13
Magic Attack: 48
Magic Defense: 18
Agility: 9
Luck: 9
HP: 21
MP: 17
Hit Rate: + 13%
Stage 3:
Attack: 49
Defense: 16
Magic Attack: 51
Magic Defense: 22
Agility: 12
Luck: 12
HP: 25
MP: 21
Hit Rate: + 13%
Resistance: + 1% physical
Stage 4:
Attack: 52
Defense: 18
Magic Attack: 55
Magic Defense: 25
Agility: 14
Luck: 14
HP: 28
MP: 24
Hit Rate: + 16%
Resistance: + 1% physical
Stage 5:
Attack: 55
Defense: 20
Magic Attack: 59
Magic Defense: 28
Agility: 17
Luck: 17
HP: 33
MP: 27
Hit Rate: + 16%
Resistance: + 1% physical
Attack Speed: + 2 to agility
Status Attack: Agility down, 2% success rate
Stage 6:
Attack: 61
Defense: 24
Magic Attack: 64
Magic Defense: 32
Agility: 21
Luck: 21
HP: 37
MP: 30
Hit Rate: + 18%
Resistance: + 1% physical
Attack Speed: + 2 to agility
Status Attack: Agility down, 2% success rate
Stage 7:
Attack: 66
Defense: 28
Magic Attack: 71
Magic Defense: 36
Agility: 25
Luck: 25
HP: 42
MP: 34
Hit Rate: + 18%
Resistance: + 2% physical/earth/water
Attack Speed: + 2 to agility
Status Attack: Agility down, 2% success rate
Stage 8:
Attack: 74
Defense: 35
Magic Attack: 79
Magic Defense: 42
Agility: 31
Luck: 31
HP: 52
MP: 41
Hit Rate: + 20%
Resistance: + 3% physical, + 4% earth/water
Attack Speed: + 5 to agility
Status Attack: Agility down, 2% success rate
Stage 9:
Attack: 81
Defense: 40
Magic Attack: 88
Magic Defense: 46
Agility: 35
Luck: 35
HP: 60
MP: 47
Hit Rate: + 22%
Resistance: + 4% physical, + 5% earth/water
Attack Speed: + 5 to agility
Status Attack: Agility down, 2% success rate, Poison & Burn, 10% success rate
Stage 10:
Attack: 90
Defense: 45
Magic Attack: 95
Magic Defense: 55
Agility: 40
Luck: 40
HP: 65
MP: 55
Hit Rate: + 22%
Resistance: + 5% physical, + 6% earth/water
Attack Speed: + 5 to agility
Status Attack: Agility down, 2% success rate, Poison & Burn, 11% success rate
Holy Light Albreight:
For Mishiru to obtain this weapon, certain requirements in game will have to be met in addition to the weapon being at Stage 10 beforehand.
Attack: 230
Defense: 85
Magic Attack: 203
Magic Defense: 97
Agility: 70
Luck: 70
HP: 100
MP: 126
Hit Rate: + 22%
Resistance: + 8% physical, + 30% earth/water, + 50% light/dark
Action Time: 20% chance of two actions in one turn, 10% of three actions in one turn
Attack Speed: + 5 to agility
Attack Times: + 1 extra attack per normal attack
Counter Attack Rate: + 3%
Critical Hit Rate: + 5%
HP Regen: + 3% HP per turn
Magic Evasion: + 5%
Magic Reflection Rate: + 10%
Evasion: + 5%
MP Cost Rate: 5% less MP per spell
Status Attack: Agility down, 5% success rate, Poison & Burn, 20% success rate
Spears
Usable by: Risa
Short Spear:
Attack: 14
Agility: 3
Short Lance:
Attack: 17
Agility: 3
Polearm:
Attack: 20
Agility: 3
Halberd:
Attack: 23
Agility: 3
Bronze Spear:
Attack: 27
Agility: 6
Knight's Lance:
Attack: 30
Defense: 3
Agility: 6
HP: 10
MP: 5
Hunter's Spear:
Attack: 30
Agility: 12
Spirit: 12
Hit Rate: + 5%
Copper Lance:
Attack: 32
Agility: 6
Commander's Longinus:
Attack: 34
Defense: 7
Agility: 6
HP: 15
MP: 8
Iron Lance:
Attack: 34
Agility: 10
Steel Lance:
Attack: 36
Agility: 10
Mythril Spear:
Attack: 39
Magic Attack: 7
Magic Defense: 7
Agility: 10
MP: 22
MP Regen: 1% MP per turn
MP Cost Rate: 5% less MP per spell
Heavy Polearm:
Attack: 45
Agility: - 20
Hit Rate: -3%
Titanium Lance:
Attack: 49
Agility: 12
Hard Push:
Attack: 52
Agility: 12
Mincer:
Attack: 56
Defense: 10
Agility: 15
HP: 26
Hit Rate: + 5%
Stalagmite:
Attack: 59
Agility: 15
Elemental Attack: Earth
Status Attack: Silence, 10% success rate
Heat Lance:
Attack: 59
Agility: 15
Elemental Attack: Fire
Status Attack: Burn, 10% success rate
Icicles:
Attack: 59
Agility: 15
Elemental Attack: Ice
Conductor:
Attack: 59
Agility: 15
Elemental Attack: Lightning
Status Attack: Stun, 10% success rate
Sonic Thrust:
Attack: 59
Agility: 15
Elemental Attack: Wind
Status Attack: Poison, 10% success rate
Jagged Crystal:
Attack: 63
Agility 18
Guard Lance:
Attack: 67
Defense: 14
Magic Defense: 8
Agility: 18
HP: 35
Master of the Hunt:
Attack: 73
Agility: 25
Spirit: 15
The Joust:
Attack: 78
Agility: 21
Hyper Stab:
Attack: 83
Agility: 21
Laser Type:
Attack: 87
Agility: 25
War Spear:
Attack: 92
Agility: 25
Spear of the Wicked:
Attack: 99
Agility: 25
Axes
Usable by: Risa
Hand Axe:
Attack: 29
Agility: - 2
Short Axe:
Attack: 32
Agility: - 2
Broad Axe:
Attack: 35
Agility: - 2
Woodman's Axe:
Attack: 38
Agility: - 2
Bronze Axe:
Attack: 42
Agility: - 4
Knight's Axe:
Attack: 45
Defense: 3
Agility: - 4
HP: 25
MP: 4
Hunter's Axe:
Attack: 45
Spirit: 7
Hit Rate: + 5%
Copper Axe:
Attack: 47
Agility: - 6
Commander's Axe:
Attack: 49
Defense: 7
HP: 30
MP: 8
Iron Axe:
Attack: 49
Agility: - 6
Steel Axe:
Attack: 51
Agility: - 6
Mythril Axe:
Attack: 54
Magic Attack: 3
Magic Defense: 3
Agility: - 6
MP: 22
MP Regen: 1% MP per turn
MP Cost Rate: 5% less MP per spell
Mighty Slice:
Attack: 60
Agility: - 30
Hit Rate: - 3%
Titanium Axe:
Attack: 64
Agility: - 10
Trial Axe:
Attack: 67
Agility: - 10
Wild Axe:
Attack: 71
Defense: 20
Agility: - 10
HP: 40
Hite Rate: + 5%
Might of the Ground:
Attack: 74
Agility: - 15
Elemental Attack: Earth
Status Attack: Silence, 10% success rate
Blaze of Fury:
Attack: 74
Agility: - 15
Elemental Attack: Fire
Status Attack: Burn, 10% success rate
Icy Touch:
Attack: 74
Agility: - 15
Elemental Attack: Ice
Summon Lightning:
Attack: 74
Agility: - 15
Elemental Attack: Lightning
Status Attack: Stun, 10% success rate
Bladed Gale:
Attack: 74
Agility: - 15
Elemental Attack: Wind
Status Attack: Poison, 10% success rate
Crystal Edges:
Attack: 78
Agility: - 20
Defensive Slash:
Attack: 83
Defense: 30
Magic Defense: 2
Agility: - 20
HP: 60
Demolition:
Attack: 88
Agility: - 20
Damnation:
Attack: 93
Agility: - 30
Dueling Edge:
Attack: 98
Agility: - 30
Laser Type:
Attack: 102
Agility: - 35
Tribal Axe of the Land (Risa Ultimate):
Attack: 230
Defense: 55
Magic Attack: 110
Magic Defense: 75
Agility: 60
Spirit: 60
HP: 156
MP: 88
Hit Rate: + 15%
MP Regen: 1% MP per turn
HP Regen: 1% HP per turn
TP Regen: 1% TP per turn
Counter Attack Rate: + 10%
Critical Hit Rate: + 10%
Evasion Rate: + 5%
Status Attack: Paralysis, 10% success rate
Resistance: + 10% physical, + 55% water, + 25% ice/wind, + 50% darkness/light
Action Time: 30% of two actions in one turn, 15% chance of three actions in one turn
Attack Times: + 1 additional hit per attack
Crossbows
Usable by: Jessie
Short Bow:
Attack: 16
Agility: 10
Large Bow:
Attack: 19
Agility: 10
Short Shot:
Attack: 23
Agility: 10
Hard Shot:
Attack: 26
Agility: 10
Bronze Bow:
Attack: 30
Agility: 10
Knight's Shot:
Attack: 30
Defense: 5
Agility: 15
HP: 15
MP: 8
Hunter's Shot:
Attack: 34
Agility: 15
Spirit: 20
Hite Rate: + 5%
Copper Shot:
Attack: 36
Agility: 15
Bow of the Leader:
Attack: 38
Defense: 12
Agility: 20
HP: 25
MP: 13
Iron Bow:
Attack: 40
Agility: 25
Steel Bow:
Attack: 42
Agility: 25
Mythril Crossbow:
Attack: 45
Magic Attack: 15
Magic Defense: 15
Agility: 25
MP: 40
MP Regen: 1% MP per turn
MP Cost Rate: 5% less MP per spell
Heavy Launcher:
Attack: 50
Agility: - 8
Hit Rate: - 3%
Titanium Shot:
Attack: 55
Agility: 30
Rapid Fire:
Attack: 59
Agility: 35
Lucky Shot:
Attack: 62
Defense: 20
Agility: 35
Spirit: 50
HP: 40
Hit Rate: + 5%
Earth Snipe:
Attack: 65
Agility: 35
Elemental Attack: Earth
Status Attack: Silence, 10% success rate
Fire Shot:
Attack: 65
Agility: 35
Elemental Attack: Fire
Status Attack: Burn, 10% success rate
Snow Sniper:
Attack: 65
Agility: 35
Elemental Attack: Ice
Strike of Lightning:
Attack: 65
Agility: 35
Elemental Attack: Lightning
Status Attack: Stun, 10% success rate
Air Bullet:
Attack: 65
Agility: 35
Elemental Attack: Wind
Status Attack: Poison, 10% success rate
Mineral Shot:
Attack: 69
Agility: 40
Seeker:
Attack: 73
Defense: 21
Magic Defense: 15
Agility: 40
HP: 50
Grand Hunter:
Attack: 77
Agility: 40
Spirit: 40
Light Beam:
Attack: 84
Agility: 45
Elemental Attack: Light
Mega Shot:
Attack: 88
Agility: 45
Laser Type:
Attack: 92
Agility: 50
Assassinator:
Attack: 98
Agility: 55
Glorious (Jessie Ultimate):
Attack: 129
Defense: 60
Magic Attack: 125
Magic Defense: 60
Agility: 75
Spirit: 75
HP: 103
MP: 103
Hit Rate: + 30%
HP Regen: 1% HP per turn
MP Regen: 1% HP per turn
TP Regen: 1% TP per turn
Critical Hit Rate: + 20%
Magic Evasion: + 5%
Evasion: + 5%
Resistance: + 10% physical, + 55% fire, + 50% light/dark
Status Attack: K.O., 10% success rate
Action Time: +1 additional shot fired on a normal attack
Claws
Usable by: Amara
Claws:
Attack: 22
Defense: 3
Agility: 15
Spirit: 5
Wooden Claws:
Attack: 26
Defense: 3
Agility: 15
Spirit: 5
Extended Claws:
Attack: 30
Defense: 3
Agility: 15
Spirit: 5
Reinforced Claws:
Attack: 33
Defense: 3
Agility: 15
Spirit: 5
Bronze Claws:
Attack: 36
Defense: 3
Agility: 15
Spirit: 5
Knight's Claws:
Attack: 40
Defense: 5
Agility: 22
Spirit: 5
HP: 30
MP: 12
Hunter's Claws:
Attack: 44
Defense: 15
Agility: 25
Spirit: 20
Hit Rate: + 5%
Copper Claw:
Attack: 48
Defense: 10
Agility: 25
Spirit: 10
Bandit's Fingers:
Attack: 53
Defense: 12
Agility: 30
Spirit: 25
Iron Claws:
Attack: 57
Defense: 12
Agility: 30
Spirit: 15
Steel Claws:
Attack: 62
Defense: 12
Agility: 30
Spirit: 15
Mythril Claw:
Attack: 66
Defense: 12
Magic Attack: 10
Magic Defense: 10
Agility: 30
Spirit: 15
MP: 25
MP Regen: 1% MP per turn
MP Cost Rate: 5% less MP per spell
Big Claw:
Attack: 70
Defense: 12
Spirit: 15
Hit Rate: - 3%
Titanium Claws:
Attack: 73
Defense: 15
Agility: 35
Spirit: 18
Silencers:
Attack: 76
Defense: 20
Agility: 40
Spirit: 22
Elemental Attack: Dark
Status Attack: K.O., 5% success rate
Darkness:
Attack: 80
Defense: 20
Agility: 40
Spirit: 22
Hit Rate: + 5%
Elemental Attack: Dark
Status Attack: Blind, 5% success rate
Earth Hands:
Attack: 83
Defense: 25
Agility: 43
Spirit: 26
Elemental Attack: Earth
Status Attack: Silence, 10% success rate
Blazing Hands:
Attack: 83
Defense: 25
Agility: 43
Spirit: 26
Elemental Attack: Fire
Status Attack: Burn, 10% success rate
Frosty Touches:
Attack: 83
Defense: 25
Agility: 43
Spirit: 26
Elemental Attack: Ice
Lightning Strikes:
Attack: 83
Defense: 25
Agility: 43
Spirit: 26
Elemental Attack: Lightning
Status Attack: Stun, 10% success rate
Wind Slices:
Attack: 83
Defense: 25
Agility: 43
Spirit: 26
Elemental Attack: Wind
Status Attack: Poison, 10% success rate
Crystal Swipes:
Attack: 88
Defense: 28
Agility: 47
Spirit: 30
Claw Guard:
Attack: 92
Defense: 40
Magic Defense: 8
Agility: 47
Sprit: 30
HP: 85
Champion Claws:
Attack: 96
Defense: 43
Agility: 50
Spirit: 35
Laser Type:
Attack: 100
Defense: 45
Agility: 50
Spirit: 40
Claws of Enlightenment:
Attack: 105
Defense: 50
Agility: 55
Spirit: 50
Claws of the Master (Amara Ultimate):
Attack: 174
Defense: 65
Magic Attack: 100
Magic Defense: 45
Agility: 100
Spirit: 125
HP: 116
MP: 80
Hit Rate: + 20%
MP Regen: 1% MP per turn
HP Regen: 1% HP per turn
TP Regen: 1% TP per turn
Critical Hit Rate: + 20%
Magic Evasion: + 3%
Evasion: + 3%
Resistance: 10% physical, 80% earth, 50% light/dark
Status Attack: K.O., 10% success rate
Action Time: 15% chance of two actions in one turn, 7.5% chance of three action in one turn
Attack Times: + 1 additional hit per normal attack
Gloves
Usable by: Escarlata
Gloves:
Attack: 19
Defense: 3
Agility: 15
Spirit: 5
Leather Gloves:
Attack: 23
Defense: 3
Agility: 15
Spirit: 5
Reinforced Leather Mitts:
Attack: 27
Defense: 3
Agility: 15
Spirit: 5
Metal Gloves:
Attack: 30
Defense: 3
Agility: 15
Spirit: 5
Bronze Gloves:
Attack: 33
Defense: 3
Agility: 15
Sprit: 5
Knight's Glove:
Attack: 37
Defense: 5
Agility: 22
Spirit: 5
HP: 30
MP: 12
Circuit Hands:
Attack: 41
Defense: 15
Agility: 25
Spirit: 20
Hit Rate: + 5%
Copper Glove:
Attack: 45
Defense: 10
Agility: 25
Sprit: 10
Street Fighting:
Attack: 50
Defense: 15
Agility: 30
Spirit: 25
Iron Gloves:
Attack: 54
Defense: 12
Agility: 30
Sprit: 15
Steel Gloves:
Attack: 56
Defense: 12
Agility: 30
Spirit: 15
Magical Punch:
Attack: 59
Defense: 12
Magic Attack: 13
Magic Defense: 10
Agility: 30
Spirit: 15
MP: 25
MP Regen: 1% MP per turn
MP Cost Rate: 5% less MP per turn
Mega Punch:
Attack: 67
Defense: 12
Spirit: 15
Hit Rate: - 3%
Titanium Gloves:
Attack: 70
Defense: 15
Agility: 35
Spirit: 18
Dynamic Punch:
Attack: 73
Defense: 20
Agility: 40
Spirit: 22
Status Attack: Stun/Confusion, 5% success rate
Blind Strike:
Attack: 77
Defense: 20
Agility: 40
Spirit: 22
Hit Rate: + 5%
Elemental Attack: Dark
Status Attack: Blind, 5% success rate
Earth Knuckle:
Attack: 80
Defense: 25
Agility: 43
Sprit: 26
Elemental Attack: Earth
Status Attack: Silence, 10% success rate
Flame Fists:
Attack: 80
Defense: 25
Agility: 43
Sprit: 26
Elemental Attack: Fire
Status Attack: Burn, 10% success rate
Icebreaker:
Attack: 80
Defense: 25
Agility: 43
Sprit: 26
Elemental Attack: Ice
Thunder Punch:
Attack: 80
Defense: 25
Agility: 43
Sprit: 26
Elemental Attack: Lightning
Status Attack: Stun, 10% success rate
Air Palm:
Attack: 80
Defense: 25
Agility: 43
Sprit: 26
Elemental Attack: Wind
Status Attack: Poison, 10% success rate
Crystal Strikers:
Attack: 85
Defense: 28
Agility: 47
Sprit: 30
Defense Gloves:
Attack: 89
Defense: 40
Magic Defense: 8
Agility: 47
Spirit: 30
HP: 85
Glowing Light:
Attack: 93
Defense: 43
Agility: 50
Spirit: 35
Status Attack: Blind, 5% success rate
Laser Type:
Attack: 97
Defense: 45
Agility: 50
Sprit: 40
One on One:
Attack: 102
Defense: 50
Agility: 55
Sprit: 50
Duelist of the Roses (Escarlata Ultimate):
Attack: 145
Defense: 85
Magic Attack: 145
Magic Attack: 85
Agility: 122
Sprit: 156
HP: 130
MP: 110
Hit Rate: + 20%
HP Regen: 1% HP per turn
MP Regen: 1% MP per turn
TP Regen: 1% TP per turn
Critical Hit Rate: + 20%
Evasion: + 5%
Magic Evasion: + 3%
Status Attack: K.O./Paralysis, 10% success rate
Resistance: 10% physical, 55% water, 50% light/dark
Action Time: 15% chance of two actions in one turn, 7.5% chance of three action in one turn
Attack Times: + 1 additional hit per normal attack
Whips
Usable by: Kasai
Leather Whip:
Attack: 11
Attack Time: + 1 additional hit per normal attack
Reinforced Lash:
Attack: 14
Attack Time: + 1 additional hit per normal attack
Sharp Tail:
Attack: 17
Attack Time: + 1 additional hit per normal attack
Copper Fang:
Attack: 20
Attack Time: + 1 additional hit per normal attack
Bronze Whip:
Attack: 21
Attack Time: + 1 additional hit per normal attack
Beast Trainer:
Attack: 24
Attack Time: + 1 additional hit per normal attack
Hunter's Boom:
Attack: 27
Attack Time: + 1 additional hit per normal attack
Lizard Tail:
Attack: 29
Attack Time: + 1 additional hit per normal attack
The Boos:
Attack: 31
Attack Time: + 1 additional hit per normal attack
Iron Whip:
Attack: 34
Attack Time: + 1 additional hit per normal attack
Steel Whip:
Attack: 36
Attack Time: + 1 additional hit per normal attack
Firecracker:
Attack: 39
Elemental Attack: Fire
Attack Time: + 1 additional hit per normal attack
Thunder Boom:
Attack: 39
Elemental Attack: Lightning
Attack Time: + 1 additional hit per normal attack
Sonic Boom:
Attack: 39
Elemental Attack: Wind
Attack Time: + 1 additional hit per normal attack
Earth Rumble:
Attack: 39
Elemental Attack: Earth
Attack Time: + 1 additional hit per normal attack
Crystal Tail:
Attack: 60
Attack Time: + 1 additional hit per normal attack
Mythril Whip:
Attack: 65
Magic Attack: 45
Magic Defense: 45
MP: 60
MP Regen: 1% MP per turn
MP Cost Rate: 5% less MP per spell
Attack Time: + 1 additional hit per normal attack
Laser Type:
Attack: 85
Attack Time: + 1 additional hit per normal attack
Strange and Wicked:
Attack: 135
Defense: 60
Magic Attack: 175
Magic Defense: 80
Agility: 85
Spirit: 85
HP: 150
MP: 150
Hit Rate: + 1000%
MP Cost Rate: 5% less MP per spell
HP Regen: 1% HP per turn
MP Regen: 1% MP per turn
TP Regen: 1% TP per turn
Resistance: 5% physical
Status Attack: Poison/Paralysis/Silence/Burn, 10% success rate
Attack Time: + 2 additional hits per normal attack
Greatswords
Usable by: Risa
Simple Greatsword:
Attack: 27
Defense: 10
Agility: - 1
Bronze Greatsword:
Attack: 40
Defense: 15
Agility: - 2
Knight's Greatsword:
Attack: 42
Defense: 20
Agility: - 2
HP: 35
MP: 10
Cooper Greatsword:
Attack: 45
Defense: 20
Agility: - 4
Commander's Greatsword:
Attack: 47
Defense: 25
Agility: - 3
Iron Greatsword:
Attack: 48
Defense: 25
Agility: - 5
Steel Greatsword:
Attack: 50
Defense: 30
Agility: - 6
Mythril Greatsword:
Attack: 52
Defense: 30
Magic Attack: 3
Magic Defense: 15
Agility: - 5
MP: 22
MP Regen: 1% MP per turn
MP Cost Rate: 5% less MP per spell
Titanium Greatsword:
Attack: 62
Defense: 35
Agility: - 7
Great Fury:
Attack: 69
Defense: 35
Agility: - 8
HP: 60
Hit Rate: + 5%
Spire Sword:
Attack: 72
Defense: 40
Agility: - 12
Elemental Attack: Earth
Status Attack: Silence, 10% success rate
Flaming Blade:
Attack: 72
Defense: 40
Agility: - 12
Elemental Attack: Fire
Status Attack: Burn, 10% success rate
Sharpened Ice:
Attack: 72
Defense: 40
Agility: - 12
Elemental Attack: Ice
Heavy Spark:
Attack: 72
Defense: 40
Agility: - 12
Elemental Attack: Lightning
Status Attack: Stun, 10% success rate
Full Blow:
Attack: 72
Defense: 40
Agility: - 12
Elemental Attack: Wind
Status Attack: Poison, 10% success rate
Mineral Calibur
Attack: 76
Defense: 45
Agility: - 16
Claymore:
Attack: 86
Defense: 50
Agility: - 18
Dark Glaive:
Attack: 90
Defense: 50
Agility: - 20
Elemental Attack: Dark
Hyper Claymore:
Attack: 96
Defense: 55
Agility: - 22
Laser Type:
Attack: 100
Defense: 60
Agility: - 25
Comments