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Short Adventure Weapons

Updated: Jul 14

These are the weapons that will available in-game. Keep in mind that reading these may spoil a bit of the game for you as the game is in demo status and all of these weapons will not be obtainable in the current release of the game. These weapon values are subject to change and I did do my best in preventing as many spoilers as possible about the game when making this list.


For better searching, please use your search feature to skip around to a specific weapon or weapon type that you may be looking for.


Swords

Usable by: Mishiru, Shara, Esmeralda


Short Sword (Mishiru Unique):

Attack : 18


Long Sword:

Attack: 21


Broadsword:

Attack : 25


Traveler's Blade:

Attack: 28


Bronze Sword:

Attack: 31


Knight's Sword:

Attack: 35

Defense: 5

HP: 10

MP: 5


Bandit Edge:

Attack: 35

Agility: 10

Spirit: 10

Hit Rate: + 5%


Copper Sword:

Attack: 39


Commander's Estoc:

Attack: 41

Defense: 10

HP: 25

MP: 10


Iron Sword:

Attack: 43


Steel Sword:

Attack: 44


Mythril Sword:

Attack: 46

Magic Attack: 20

Magic Defense: 10

MP: 30

MP Regen: 1% MP per turn

MP Cost: 5% less MP per spell


Big Slicer:

Attack: 51

Agility: -10

Hit Rate: -3%


Titanium Sword:

Attack: 56


Rapier:

Attack 59


Exterminator:

Attack: 63

Defense: 12

HP: 30

Hit Rate: +5%


Earthen:

Attack: 66

Elemental Attack: Earth

Status Attack: Silence, 10% success rate


Flamberge:

Attack: 66

Elemental Attack: Fire

Status Attack: Burn, 10% success rate


Blade of Ice:

Attack: 66

Elemental Attack: Ice


Fulminisca Saber:

Attack: 66

Elemental Attack: Lightning

Status Attack: Stun, 10% success rate


Wind Blade:

Attack: 66

Elemental Attack: Wind

Status Attack: Poison, 10% success rate


Crystallized Shard:

Attack: 75


Defender:

Attack: 77

Defense: 20

Magic Defense: 10

HP: 50


Ringleader's Blade:

Attack: 84

Agility: 20

Spirit: 20


Furious Slice:

Attack: 88


Ultimatum:

Attack: 94


Laser Type:

Attack: 100


Holy Edge (Shara Unique):

Attack: 103

Elemental Attack: Light


Shadow Edge (Esmeralda Unique):

Attack: 105

Elemental Attack: Dark


Tyrant Traitor:

Attack: 108


Ragnarok:

Attack: 115


Sacred Blade Excalibur (Esmeralda Ultimate):

Attack: 116

Defense: 25

Magic Attack: 60

Magic Defense: 25

Agility: 25

Spirit: 25

HP: 45

MP: 45

Hit Rate: +15%

MP Regen: 1% MP per turn

HP Regen: 1% HP per turn

TP Regen: 1% TP per turn

Counter Attack Rate: + 10%

Critical Hit Rate: + 5%

Magic Evasion: + 5%

Physical Evasion: + 5%

Status Attack: Paralysis, 5% success rate; Poison, 6% success rate

Resistances: + 5% physical, + 25% lightning/thunder, dark, light

Action Time: 15% chance of two actions in one turn, 7.5% chance of three actions in one turn

Attack Time: +1 extra attack per normal attack


Judgement of Darkness (Esmeralda Ultimate):

Attack: 116

Defense: 25

Magic Attack: 60

Magic Defense: 25

Agility: 25

Spirit: 25

HP: 45

MP: 45

Hit Rate: +15%

MP Regen: 1% MP per turn

HP Regen: 1% HP per turn

TP Regen: 1% TP per turn

Counter Attack Rate: + 10%

Critical Hit Rate: + 5%

Magic Evasion: + 5%

Physical Evasion: + 5%

Status Attack: Paralysis, 5% success rate; Poison, 6% success rate

Resistances: + 5% physical, + 25% lightning/thunder, dark, light

Action Time: 15% chance of two actions in one turn, 7.5% chance of three actions in one turn

Attack Time: +1 extra attack per normal attack


Princess' Savior (Shara Ultimate):

Attack: 180

Defense: 67

Magic Attack: 138

Magic Defense: 82

Agility: 60

Spirit: 60

HP: 109

MP: 98

Hit Rate: +15%

MP Regen: 1% MP per turn

HP Regen: 1% HP per turn

TP Regen: 1% TP per turn

Counter Attack Rate: + 10%

Critical Hit Rate: + 10%

Magic Evasion: + 10%

Physical Evasion: + 10%

Status Attack: Paralysis, 10% success rate

Resistances: + 14% physical, + 25% fire, + 15% lightning/thunder, +50% dark/light

Action Time: 15% chance of two actions in one turn, 7.5% chance of three actions in one turn

Attack Time: +1 extra attack per normal attack


The Albreight series:

This is a unique weapon that is obtained early on as a key item and then is later identified as a weapon for Mishiru's use only. The questline involving the weapon will gradually power it up with each successful quest completed. While a few steps will be allowed to be missed early on (steps 2 and 3), later steps must be completed to obtain the weapon's full potential.


Albreight:

Attack: 37

Defense: 6

Magic Attack: 40

Magic Defense: 11

Agility: 2

Luck: 2

HP: 10

MP: 5

Hit Rate: + 10%


Stage 1:

Attack: 41

Defense: 10

Magic Attack: 44

Magic Defense: 15

Agility: 5

Luck: 5

HP: 15

MP: 10

Hit Rate: + 10%


Stage 2:

Attack: 45

Defense: 13

Magic Attack: 48

Magic Defense: 18

Agility: 9

Luck: 9

HP: 21

MP: 17

Hit Rate: + 13%


Stage 3:

Attack: 49

Defense: 16

Magic Attack: 51

Magic Defense: 22

Agility: 12

Luck: 12

HP: 25

MP: 21

Hit Rate: + 13%

Resistance: + 1% physical


Stage 4:

Attack: 52

Defense: 18

Magic Attack: 55

Magic Defense: 25

Agility: 14

Luck: 14

HP: 28

MP: 24

Hit Rate: + 16%

Resistance: + 1% physical


Stage 5:

Attack: 55

Defense: 20

Magic Attack: 59

Magic Defense: 28

Agility: 17

Luck: 17

HP: 33

MP: 27

Hit Rate: + 16%

Resistance: + 1% physical

Attack Speed: + 2 to agility

Status Attack: Agility down, 2% success rate


Stage 6:

Attack: 61

Defense: 24

Magic Attack: 64

Magic Defense: 32

Agility: 21

Luck: 21

HP: 37

MP: 30

Hit Rate: + 18%

Resistance: + 1% physical

Attack Speed: + 2 to agility

Status Attack: Agility down, 2% success rate


Stage 7:

Attack: 66

Defense: 28

Magic Attack: 71

Magic Defense: 36

Agility: 25

Luck: 25

HP: 42

MP: 34

Hit Rate: + 18%

Resistance: + 2% physical/earth/water

Attack Speed: + 2 to agility

Status Attack: Agility down, 2% success rate


Stage 8:

Attack: 74

Defense: 35

Magic Attack: 79

Magic Defense: 42

Agility: 31

Luck: 31

HP: 52

MP: 41

Hit Rate: + 20%

Resistance: + 3% physical, + 4% earth/water

Attack Speed: + 5 to agility

Status Attack: Agility down, 2% success rate


Stage 9:

Attack: 81

Defense: 40

Magic Attack: 88

Magic Defense: 46

Agility: 35

Luck: 35

HP: 60

MP: 47

Hit Rate: + 22%

Resistance: + 4% physical, + 5% earth/water

Attack Speed: + 5 to agility

Status Attack: Agility down, 2% success rate, Poison & Burn, 10% success rate


Stage 10:

Attack: 90

Defense: 45

Magic Attack: 95

Magic Defense: 55

Agility: 40

Luck: 40

HP: 65

MP: 55

Hit Rate: + 22%

Resistance: + 5% physical, + 6% earth/water

Attack Speed: + 5 to agility

Status Attack: Agility down, 2% success rate, Poison & Burn, 11% success rate


Holy Light Albreight:

For Mishiru to obtain this weapon, certain requirements in game will have to be met in addition to the weapon being at Stage 10 beforehand.


Attack: 171

Defense: 65

Magic Attack: 203

Magic Defense: 97

Agility: 70

Luck: 70

HP: 100

MP: 126

Hit Rate: + 22%

Resistance: + 8% physical, + 30% earth/water, + 50% light/dark

Action Time: 20% chance of two actions in one turn, 10% of three actions in one turn

Attack Speed: + 5 to agility

Attack Times: + 1 extra attack per normal attack

Counter Attack Rate: + 3%

Critical Hit Rate: + 5%

HP Regen: + 3% HP per turn

Magic Evasion: + 5%

Magic Reflection Rate: + 10%

Evasion: + 5%

MP Cost Rate: 5% less MP per spell

Status Attack: Agility down, 5% success rate, Poison & Burn, 20% success rate




Spears

Usable by: Risa


Short Spear:

Attack: 14

Agility: 3


Short Lance:

Attack: 17

Agility: 3


Polearm:

Attack: 20

Agility: 3


Halberd:

Attack: 23

Agility: 3


Bronze Spear:

Attack: 27

Agility: 6


Knight's Lance:

Attack: 30

Defense: 3

Agility: 6

HP: 10

MP: 5


Hunter's Spear:

Attack: 30

Agility: 12

Spirit: 12

Hit Rate: + 5%


Copper Lance:

Attack: 32

Agility: 6


Commander's Longinus:

Attack: 34

Defense: 7

Agility: 6

HP: 15

MP: 8


Iron Lance:

Attack: 34

Agility: 10


Steel Lance:

Attack: 36

Agility: 10


Mythril Spear:

Attack: 39

Magic Attack: 7

Magic Defense: 7

Agility: 10

MP: 22

MP Regen: 1% MP per turn

MP Cost Rate: 5% less MP per spell


Heavy Polearm:

Attack: 45

Agility: - 20

Hit Rate: -3%


Titanium Lance:

Attack: 49

Agility: 12


Hard Push:

Attack: 52

Agility: 12


Mincer:

Attack: 56

Defense: 10

Agility: 15

HP: 26

Hit Rate: + 5%


Stalagmite:

Attack: 59

Agility: 15

Elemental Attack: Earth

Status Attack: Silence, 10% success rate


Heat Lance:

Attack: 59

Agility: 15

Elemental Attack: Fire

Status Attack: Burn, 10% success rate


Icicles:

Attack: 59

Agility: 15

Elemental Attack: Ice


Conductor:

Attack: 59

Agility: 15

Elemental Attack: Lightning

Status Attack: Stun, 10% success rate


Sonic Thrust:

Attack: 59

Agility: 15

Elemental Attack: Wind

Status Attack: Poison, 10% success rate


Jagged Crystal:

Attack: 63

Agility 18


Guard Lance:

Attack: 67

Defense: 14

Magic Defense: 8

Agility: 18

HP: 35


Master of the Hunt:

Attack: 73

Agility: 25

Spirit: 15


The Joust:

Attack: 78

Agility: 21


Hyper Stab:

Attack: 83

Agility: 21


Laser Type:

Attack: 87

Agility: 25


War Spear:

Attack: 92

Agility: 25


Spear of the Wicked:

Attack: 99

Agility: 25



Axes

Usable by: Risa


Hand Axe:

Attack: 29

Agility: - 2


Short Axe:

Attack: 32

Agility: - 2


Broad Axe:

Attack: 35

Agility: - 2


Woodman's Axe:

Attack: 38

Agility: - 2


Bronze Axe:

Attack: 42

Agility: - 4


Knight's Axe:

Attack: 45

Defense: 3

Agility: - 4

HP: 25

MP: 4


Hunter's Axe:

Attack: 45

Spirit: 7

Hit Rate: + 5%


Copper Axe:

Attack: 47

Agility: - 6


Commander's Axe:

Attack: 49

Defense: 7

HP: 30

MP: 8


Iron Axe:

Attack: 49

Agility: - 6


Steel Axe:

Attack: 51

Agility: - 6


Mythril Axe:

Attack: 54

Magic Attack: 3

Magic Defense: 3

Agility: - 6

MP: 22

MP Regen: 1% MP per turn

MP Cost Rate: 5% less MP per spell


Mighty Slice:

Attack: 60

Agility: - 30

Hit Rate: - 3%


Titanium Axe:

Attack: 64

Agility: - 10


Trial Axe:

Attack: 67

Agility: - 10


Wild Axe:

Attack: 71

Defense: 20

Agility: - 10

HP: 40

Hite Rate: + 5%


Might of the Ground:

Attack: 74

Agility: - 15

Elemental Attack: Earth

Status Attack: Silence, 10% success rate


Blaze of Fury:

Attack: 74

Agility: - 15

Elemental Attack: Fire

Status Attack: Burn, 10% success rate

Icy Touch:

Attack: 74

Agility: - 15

Elemental Attack: Ice


Summon Lightning:

Attack: 74

Agility: - 15

Elemental Attack: Lightning

Status Attack: Stun, 10% success rate


Bladed Gale:

Attack: 74

Agility: - 15

Elemental Attack: Wind

Status Attack: Poison, 10% success rate

Crystal Edges:

Attack: 78

Agility: - 20


Defensive Slash:

Attack: 83

Defense: 30

Magic Defense: 2

Agility: - 20

HP: 60


Demolition:

Attack: 88

Agility: - 20


Damnation:

Attack: 93

Agility: - 30


Dueling Edge:

Attack: 98

Agility: - 30


Laser Type:

Attack: 102

Agility: - 35


Tribal Axe of the Land (Risa Ultimate):

Attack: 230

Defense: 55

Magic Attack: 110

Magic Defense: 75

Agility: 60

Spirit: 60

HP: 156

MP: 88

Hit Rate: + 15%

MP Regen: 1% MP per turn

HP Regen: 1% HP per turn

TP Regen: 1% TP per turn

Counter Attack Rate: + 10%

Critical Hit Rate: + 10%

Evasion Rate: + 5%

Status Attack: Paralysis, 10% success rate

Resistance: + 10% physical, + 55% water, + 25% ice/wind, + 50% darkness/light

Action Time: 30% of two actions in one turn, 15% chance of three actions in one turn

Attack Times: + 1 additional hit per attack


Crossbows

Usable by: Jessie


Short Bow:

Attack: 16

Agility: 10


Large Bow:

Attack: 19

Agility: 10


Short Shot:

Attack: 23

Agility: 10


Hard Shot:

Attack: 26

Agility: 10


Bronze Bow:

Attack: 30

Agility: 10


Knight's Shot:

Attack: 30

Defense: 5

Agility: 15

HP: 15

MP: 8


Hunter's Shot:

Attack: 34

Agility: 15

Spirit: 20

Hite Rate: + 5%


Copper Shot:

Attack: 36

Agility: 15


Bow of the Leader:

Attack: 38

Defense: 12

Agility: 20

HP: 25

MP: 13


Iron Bow:

Attack: 40

Agility: 25


Steel Bow:

Attack: 42

Agility: 25


Mythril Crossbow:

Attack: 45

Magic Attack: 15

Magic Defense: 15

Agility: 25

MP: 40

MP Regen: 1% MP per turn

MP Cost Rate: 5% less MP per spell


Heavy Launcher:

Attack: 50

Agility: - 8

Hit Rate: - 3%


Titanium Shot:

Attack: 55

Agility: 30


Rapid Fire:

Attack: 59

Agility: 35


Lucky Shot:

Attack: 62

Defense: 20

Agility: 35

Spirit: 50

HP: 40

Hit Rate: + 5%


Earth Snipe:

Attack: 65

Agility: 35

Elemental Attack: Earth

Status Attack: Silence, 10% success rate


Fire Shot:

Attack: 65

Agility: 35

Elemental Attack: Fire

Status Attack: Burn, 10% success rate


Snow Sniper:

Attack: 65

Agility: 35

Elemental Attack: Ice


Strike of Lightning:

Attack: 65

Agility: 35

Elemental Attack: Lightning

Status Attack: Stun, 10% success rate


Air Bullet:

Attack: 65

Agility: 35

Elemental Attack: Wind

Status Attack: Poison, 10% success rate


Mineral Shot:

Attack: 69

Agility: 40


Seeker:

Attack: 73

Defense: 21

Magic Defense: 15

Agility: 40

HP: 50


Grand Hunter:

Attack: 77

Agility: 40

Spirit: 40


Light Beam:

Attack: 84

Agility: 45

Elemental Attack: Light


Mega Shot:

Attack: 88

Agility: 45


Laser Type:

Attack: 92

Agility: 50


Assassinator:

Attack: 98

Agility: 55


Glorious (Jessie Ultimate):

Attack: 129

Defense: 60

Magic Attack: 125

Magic Defense: 60

Agility: 75

Spirit: 75

HP: 103

MP: 103

Hit Rate: + 30%

HP Regen: 1% HP per turn

MP Regen: 1% HP per turn

TP Regen: 1% TP per turn

Critical Hit Rate: + 20%

Magic Evasion: + 5%

Evasion: + 5%

Resistance: + 10% physical, + 55% fire, + 50% light/dark

Status Attack: K.O., 10% success rate

Action Time: +1 additional shot fired on a normal attack


Claws

Usable by: Amara


Claws:

Attack: 22

Defense: 3

Agility: 15

Spirit: 5


Wooden Claws:

Attack: 26

Defense: 3

Agility: 15

Spirit: 5


Extended Claws:

Attack: 30

Defense: 3

Agility: 15

Spirit: 5


Reinforced Claws:

Attack: 33

Defense: 3

Agility: 15

Spirit: 5


Bronze Claws:

Attack: 36

Defense: 3

Agility: 15

Spirit: 5


Knight's Claws:

Attack: 40

Defense: 5

Agility: 22

Spirit: 5

HP: 30

MP: 12


Hunter's Claws:

Attack: 44

Defense: 15

Agility: 25

Spirit: 20

Hit Rate: + 5%


Copper Claw:

Attack: 48

Defense: 10

Agility: 25

Spirit: 10


Bandit's Fingers:

Attack: 53

Defense: 12

Agility: 30

Spirit: 25


Iron Claws:

Attack: 57

Defense: 12

Agility: 30

Spirit: 15


Steel Claws:

Attack: 62

Defense: 12

Agility: 30

Spirit: 15


Mythril Claw:

Attack: 66

Defense: 12

Magic Attack: 10

Magic Defense: 10

Agility: 30

Spirit: 15

MP: 25

MP Regen: 1% MP per turn

MP Cost Rate: 5% less MP per spell


Big Claw:

Attack: 70

Defense: 12

Spirit: 15

Hit Rate: - 3%


Titanium Claws:

Attack: 73

Defense: 15

Agility: 35

Spirit: 18


Silencers:

Attack: 76

Defense: 20

Agility: 40

Spirit: 22

Elemental Attack: Dark

Status Attack: K.O., 5% success rate


Darkness:

Attack: 80

Defense: 20

Agility: 40

Spirit: 22

Hit Rate: + 5%

Elemental Attack: Dark

Status Attack: Blind, 5% success rate


Earth Hands:

Attack: 83

Defense: 25

Agility: 43

Spirit: 26

Elemental Attack: Earth

Status Attack: Silence, 10% success rate


Blazing Hands:

Attack: 83

Defense: 25

Agility: 43

Spirit: 26

Elemental Attack: Fire

Status Attack: Burn, 10% success rate


Frosty Touches:

Attack: 83

Defense: 25

Agility: 43

Spirit: 26

Elemental Attack: Ice


Lightning Strikes:

Attack: 83

Defense: 25

Agility: 43

Spirit: 26

Elemental Attack: Lightning

Status Attack: Stun, 10% success rate


Wind Slices:

Attack: 83

Defense: 25

Agility: 43

Spirit: 26

Elemental Attack: Wind

Status Attack: Poison, 10% success rate


Crystal Swipes:

Attack: 88

Defense: 28

Agility: 47

Spirit: 30


Claw Guard:

Attack: 92

Defense: 40

Magic Defense: 8

Agility: 47

Sprit: 30

HP: 85


Champion Claws:

Attack: 96

Defense: 43

Agility: 50

Spirit: 35


Laser Type:

Attack: 100

Defense: 45

Agility: 50

Spirit: 40


Claws of Enlightenment:

Attack: 105

Defense: 50

Agility: 55

Spirit: 50


Claws of the Master (Amara Ultimate):

Attack: 174

Defense: 65

Magic Attack: 100

Magic Defense: 45

Agility: 100

Spirit: 125

HP: 116

MP: 80

Hit Rate: + 20%

MP Regen: 1% MP per turn

HP Regen: 1% HP per turn

TP Regen: 1% TP per turn

Critical Hit Rate: + 20%

Magic Evasion: + 3%

Evasion: + 3%

Resistance: 10% physical, 80% earth, 50% light/dark

Status Attack: K.O., 10% success rate

Action Time: 15% chance of two actions in one turn, 7.5% chance of three action in one turn

Attack Times: + 1 additional hit per normal attack


Gloves

Usable by: Escarlata



Gloves:

Attack: 19

Defense: 3

Agility: 15

Spirit: 5


Leather Gloves:

Attack: 23

Defense: 3

Agility: 15

Spirit: 5


Reinforced Leather Mitts:

Attack: 27

Defense: 3

Agility: 15

Spirit: 5


Metal Gloves:

Attack: 30

Defense: 3

Agility: 15

Spirit: 5


Bronze Gloves:

Attack: 33

Defense: 3

Agility: 15

Sprit: 5


Knight's Glove:

Attack: 37

Defense: 5

Agility: 22

Spirit: 5

HP: 30

MP: 12


Circuit Hands:

Attack: 41

Defense: 15

Agility: 25

Spirit: 20

Hit Rate: + 5%


Copper Glove:

Attack: 45

Defense: 10

Agility: 25

Sprit: 10


Street Fighting:

Attack: 50

Defense: 15

Agility: 30

Spirit: 25


Iron Gloves:

Attack: 54

Defense: 12

Agility: 30

Sprit: 15


Steel Gloves:

Attack: 56

Defense: 12

Agility: 30

Spirit: 15


Magical Punch:

Attack: 59

Defense: 12

Magic Attack: 13

Magic Defense: 10

Agility: 30

Spirit: 15

MP: 25

MP Regen: 1% MP per turn

MP Cost Rate: 5% less MP per turn


Mega Punch:

Attack: 67

Defense: 12

Spirit: 15

Hit Rate: - 3%


Titanium Gloves:

Attack: 70

Defense: 15

Agility: 35

Spirit: 18


Dynamic Punch:

Attack: 73

Defense: 20

Agility: 40

Spirit: 22

Status Attack: Stun/Confusion, 5% success rate


Blind Strike:

Attack: 77

Defense: 20

Agility: 40

Spirit: 22

Hit Rate: + 5%

Elemental Attack: Dark

Status Attack: Blind, 5% success rate


Earth Knuckle:

Attack: 80

Defense: 25

Agility: 43

Sprit: 26

Elemental Attack: Earth

Status Attack: Silence, 10% success rate


Flame Fists:

Attack: 80

Defense: 25

Agility: 43

Sprit: 26

Elemental Attack: Fire

Status Attack: Burn, 10% success rate


Icebreaker:

Attack: 80

Defense: 25

Agility: 43

Sprit: 26

Elemental Attack: Ice

Thunder Punch:

Attack: 80

Defense: 25

Agility: 43

Sprit: 26

Elemental Attack: Lightning

Status Attack: Stun, 10% success rate


Air Palm:

Attack: 80

Defense: 25

Agility: 43

Sprit: 26

Elemental Attack: Wind

Status Attack: Poison, 10% success rate


Crystal Strikers:

Attack: 85

Defense: 28

Agility: 47

Sprit: 30


Defense Gloves:

Attack: 89

Defense: 40

Magic Defense: 8

Agility: 47

Spirit: 30

HP: 85


Glowing Light:

Attack: 93

Defense: 43

Agility: 50

Spirit: 35

Status Attack: Blind, 5% success rate


Laser Type:

Attack: 97

Defense: 45

Agility: 50

Sprit: 40


One on One:

Attack: 102

Defense: 50

Agility: 55

Sprit: 50


Duelist of the Roses (Escarlata Ultimate):

Attack: 145

Defense: 85

Magic Attack: 145

Magic Attack: 85

Agility: 122

Sprit: 156

HP: 130

MP: 110

Hit Rate: + 20%

HP Regen: 1% HP per turn

MP Regen: 1% MP per turn

TP Regen: 1% TP per turn

Critical Hit Rate: + 20%

Evasion: + 5%

Magic Evasion: + 3%

Status Attack: K.O./Paralysis, 10% success rate

Resistance: 10% physical, 55% water, 50% light/dark

Action Time: 15% chance of two actions in one turn, 7.5% chance of three action in one turn

Attack Times: + 1 additional hit per normal attack




Whips

Usable by: Kasai


Leather Whip:

Attack: 11

Attack Time: + 1 additional hit per normal attack


Reinforced Lash:

Attack: 14

Attack Time: + 1 additional hit per normal attack


Sharp Tail:

Attack: 17

Attack Time: + 1 additional hit per normal attack


Copper Fang:

Attack: 20

Attack Time: + 1 additional hit per normal attack


Bronze Whip:

Attack: 21

Attack Time: + 1 additional hit per normal attack


Beast Trainer:

Attack: 24

Attack Time: + 1 additional hit per normal attack


Hunter's Boom:

Attack: 27

Attack Time: + 1 additional hit per normal attack


Lizard Tail:

Attack: 29

Attack Time: + 1 additional hit per normal attack


The Boos:

Attack: 31

Attack Time: + 1 additional hit per normal attack


Iron Whip:

Attack: 34

Attack Time: + 1 additional hit per normal attack


Steel Whip:

Attack: 36

Attack Time: + 1 additional hit per normal attack


Firecracker:

Attack: 39

Elemental Attack: Fire

Attack Time: + 1 additional hit per normal attack


Thunder Boom:

Attack: 39

Elemental Attack: Lightning

Attack Time: + 1 additional hit per normal attack


Sonic Boom:

Attack: 39

Elemental Attack: Wind

Attack Time: + 1 additional hit per normal attack


Earth Rumble:

Attack: 39

Elemental Attack: Earth

Attack Time: + 1 additional hit per normal attack


Crystal Tail:

Attack: 60

Attack Time: + 1 additional hit per normal attack


Mythril Whip:

Attack: 65

Magic Attack: 45

Magic Defense: 45

MP: 60

MP Regen: 1% MP per turn

MP Cost Rate: 5% less MP per spell

Attack Time: + 1 additional hit per normal attack


Laser Type:

Attack: 85

Attack Time: + 1 additional hit per normal attack


Strange and Wicked:

Attack: 135

Defense: 60

Magic Attack: 175

Magic Defense: 80

Agility: 85

Spirit: 85

HP: 150

MP: 150

Hit Rate: + 1000%

MP Cost Rate: 5% less MP per spell

HP Regen: 1% HP per turn

MP Regen: 1% MP per turn

TP Regen: 1% TP per turn

Resistance: 5% physical

Status Attack: Poison/Paralysis/Silence/Burn, 10% success rate

Attack Time: + 2 additional hits per normal attack


Greatswords

Usable by: Risa


Simple Greatsword:

Attack: 27

Defense: 10

Agility: - 1


Bronze Greatsword:

Attack: 40

Defense: 15

Agility: - 2


Knight's Greatsword:

Attack: 42

Defense: 20

Agility: - 2

HP: 35

MP: 10


Cooper Greatsword:

Attack: 45

Defense: 20

Agility: - 4


Commander's Greatsword:

Attack: 47

Defense: 25

Agility: - 3


Iron Greatsword:

Attack: 48

Defense: 25

Agility: - 5


Steel Greatsword:

Attack: 50

Defense: 30

Agility: - 6


Mythril Greatsword:

Attack: 52

Defense: 30

Magic Attack: 3

Magic Defense: 15

Agility: - 5

MP: 22

MP Regen: 1% MP per turn

MP Cost Rate: 5% less MP per spell


Titanium Greatsword:

Attack: 62

Defense: 35

Agility: - 7


Great Fury:

Attack: 69

Defense: 35

Agility: - 8

HP: 60

Hit Rate: + 5%


Spire Sword:

Attack: 72

Defense: 40

Agility: - 12

Elemental Attack: Earth

Status Attack: Silence, 10% success rate


Flaming Blade:

Attack: 72

Defense: 40

Agility: - 12

Elemental Attack: Fire

Status Attack: Burn, 10% success rate


Sharpened Ice:

Attack: 72

Defense: 40

Agility: - 12

Elemental Attack: Ice


Heavy Spark:

Attack: 72

Defense: 40

Agility: - 12

Elemental Attack: Lightning

Status Attack: Stun, 10% success rate


Full Blow:

Attack: 72

Defense: 40

Agility: - 12

Elemental Attack: Wind

Status Attack: Poison, 10% success rate


Mineral Calibur

Attack: 76

Defense: 45

Agility: - 16


Claymore:

Attack: 86

Defense: 50

Agility: - 18


Dark Glaive:

Attack: 90

Defense: 50

Agility: - 20

Elemental Attack: Dark


Hyper Claymore:

Attack: 96

Defense: 55

Agility: - 22


Laser Type:

Attack: 100

Defense: 60

Agility: - 25


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