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Short Adventure Accessories

As with any RPG, accessories are there to provide additional boosts to your characters along their journey. With the three accessory slot update added to the game, you will be able to equip your party with multiple accessories to further detail them.


The accessories are divided into multiple categories:

  • Stats Accessory

  • Status Accessory

  • Unique Accessory



Stats Accessories

These accessories are of the stat boosting variety.


Guard Stone:

Defense Modifier: 103%

Magic Defense Modifier: 103%


Guard Ring:

Defense Modifier: 106%

Magic Defense Modifier: 106%


Guard Bracelet:

Defense Modifier: 110%

Magic Defense Modifier: 110%


Power Stone:

Attack Modifier: 103%

Magic Attack Modifier: 103%


Power Ring:

Attack Modifier: 106%

Magic Attack Modifier: 106%


Attack Bracelet:

Attack Modifier: 112%

Magic Attack Modifier: 112%


Berserk Necklace:

Attack Modifier: 130%

Magic Attack Modifier: 130%

Defense Modifier: 70%

Magic Defense Modifier: 70%


Fury Ring:

Attack Modifier: 150%

Magic Attack Modifier: 150%

Defense Modifier: 50%

Magic Defense Modifier: 50%


Balance Ring:

Attack Modifier: 104%

Defense Modifier: 104%

Magic Attack Modifier: 104%

Magic Defense Modifier: 104%


Balance Choker:

Attack Modifier: 109%

Defense Modifier: 109%

Magic Attack Modifier: 109%

Magic Defense Modifier: 109%


Speed Shard:

Agility Modifier: 105%


Speed Necklace:

Agility Modifier: 110%


Spirit Stone:

Spirit Modifier: 106%


Spirit Ring:

Spirit Modifier: 115%


Magical Stone:

Magic Attack Modifier: 105%

Magic Defense Modifier: 105%


Magical Bracelet:

Magic Attack Modifier: 110%

Magic Defense Modifier: 110%


Master Charm:

Parameter Modifier: 102%


Bulky Headband:

HP Modifier: 115%


Mana Earrings:

MP Modifier: 115%



Status Accessories

These accessories mainly prevent status effects.


Clear Ring:

Immunities: Confusion/Rage/Charm


Necklace of Movement:

Agility: 3

Immunities: Paralysis/Stun


Enemy Radar:

Prevents surprise attacks while raising your preemptive strike chance


Singing Choker:

Immunities: Silence


Freshness Ring:

Immunities: Poison


Fire Charm:

Resistance: 50% Fire

Immunities: Burn


Lightning Charm:

Resistance: 50% Lightning

Immunities: Stun/Paralysis


Cerulean Charm:

Resistance: 50% Ice/Water


Earthen Charm:

Resistance: 50% Earth


Stocker:

Carry over TP from after battle to the next battle


Ring of Guts:

TP Charge Rate: + 200%


Mental Bracelet:

MP Cost Rate: 20% less MP per spell


Elemental Guard:

Resistances: 50% Fire/Water/Earth/Wind/Ice/Thunder



Unique Accessories

These accessories are unique to the character wearing. They typically will start or join the party with these equipped.


Mishiru's Charm:

Attack: 10

Defense: 1

Magic Attack: 10

Magic Defense: 1

Agility: 2

Spirit: 2

HP: 5

MP: 5


Amara's Charm:

Attack: 3

Defense: 7

Magic Attack: 3

Magic Defense: 7

Agility: 20

Spirit: 5

HP: 10

MP: 2


Knight's Crest (Shara):

Attack: 6

Defense: 4

Magic Attack: 6

Magic Defense: 4

Agility: 2

Spirit: 2

HP: 15

MP: 5


War Pendant (Risa):

Attack: 10

Defense: 2

Magic Defense: 1

HP: 25


Scope (Jessie):

Attack: 2

Defense: 2

Magic Attack: 2

Magic Defense: 2

Agility: 10

Luck: 12

HP: 5

MP: 12


Pharae's Essence (Kasai):

Attack: 8

Defense: 5

Magic Attack: 12

Magic Defense: 10

Agility: 10

Spirit: 8

HP: 25

MP: 25

Evasion Rate: + 10%


Emerald Choker (Esmeralda):

Attack: 10

Defense: 7

Magic Attack: 5

Magic Defense: 10

Agility: 2

Spirit: 3

HP: 10

MP: 10


Scarlet Choker (Escarlata):

Attack: 10

Defense: 5

Magic Attack: 10

Magic Defense: 5

Agility: 8

Luck: 12

HP: 5

MP: 15

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